Computer Games: Play or Panic Stations?
Early this year, I started volunteering at a community computer centre in inner-city Sydney where local kids can drop in on Saturday mornings to surf the Internet, create videos and websites, take digital photos, listen to and make music and meet other kids and volunteers. The most popular activity by far, however, is playing computer games and as a result of volunteering there, I’ve become aware of an interesting debate about the positive and negative influence of gaming.
After reading the article Games ‘deserve a place in class’ on BBC World Edition: Technology recently as well as an article in the Sydney Morning Herald, I was motivated to write a few of my own observations on the topic from Saturday mornings.
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